Update 8 : GUI Text / Textures
As of Unity 4.6 there is a new UI system in Unity. I thoroughly encourage you to go and learn it with the tutorials my team has been producing at http://unity3d.com/learn – BUT please wait until you’ve completed the book.
Now I could go and make a series of videos editing individual parts of the book to implement the new UI tools and make a series of changes, but really it would make things complicated, and in actual fact what I’d recommend is that you take the book’s route to finishing it’s tutorial, then go learn the new systems. This should avoid confusion then allow you to immediately upgrade your skills.
So for now, when the book asks you to add a GUITexture or GUIText object, do the following –
Top menu > Game Object > Create Empty
Top menu > Component > Rendering > GUITexture (or GUIText)
This will create the same game object as the previous shortcut from the Create Other menu used to as the book describes. I may go back and open the book’s project in Unity 4.6 or 5.0 and make a video about upgrading the book’s project after the fact, but in reality i’m pretty busy writing the 5x version of the book, sorry that’s not so helpful for some of you.
Thanks again to all of you for your patience with the book and me in updating you all.
Update 7: Animation Looping
As of Unity 4.3, Animation works differently thanks to a new relationship with the Animator system in Unity – the state machine added in Unity 4.0. The only point this effects animation in the book is where clips loop. Now, by default, all animation clips are looped. For things like the fading GUITexture in the scene transitions at the end of the book, we need looping not to occur. To solve this, once your animations are created, simply locate them in the Project panel, and select them, then in the inspector, uncheck the ‘Loop Time’ property which is checked by default.
Update 6: Terrain settings
As of Unity 4.2, Unity’s Terrain creation and editing settings have been moved. Now, to Create a Terrain, go to the top menu and choose GameObject > Create Other > Terrain.
Then to access settings of the terrain, such as its scale, select the Terrain in the Hierarchy, and in the Inspector, click the Cog Icon on the Terrain component – not the one in the top right of all components, but the last one in the row of Terrain editing buttons –
Update 5: Target settings
Some users have written to suggest that their Animated targets detect collisions but do not animate. Please check your settings against the screenshot below.
Update 4: Unity 4.x Import Settings for Models
Due to a few changes in the import pipeline since the book’s release, you’ll need to change how the import of models is setup when introducing them into the book, but fear not, here is a unity package with the book assets setup with all the correct new settings!
Any issues, please comment below.
Update 3: Unity 4.1
In Unity 4.x there is a new way of setting up animations for models. To setup the outpost, select it in the Project panel and in the Inspector, choose the Animations tab at the top. Then create clips using the Clips table – first rename Default Take to ‘idle’ and make the first clip, simply drag the in and out point handles together to get a single frame.
Then click the + button to add the other two animations, but note that the range for doorshut will end up being 16 to 29. When you’re done, it should look like the image below –
Take the same approach to setting up animations for the Coconut Targets later in the book.
Update 2: Unity 4.0
This book was written when Unity 3.4 was released. With the release of 4.0 recently, I can now confirm that the book still works fine in this version, though you should still note the first update’s details below!
Update 1: Unity 3.5
This book was written at the time when Unity 3.4 was released. Unity 3.5 features some significant changes, and a few of these effect what occurs in the book.
Chapter 8 – Particle Systems.
This chapter leads you through creating a campfire. In Unity 3.5 there is a new particle system, so I have provided the following video to show you how to make the campfire with the new system, and then how to integrate in the Inventory script afterwards.
Stop reading Chapter 8 at Page 283, then follow the video. In the video, I mention a download of 2 texture files, which you can grab here.